Publishers need to think like Games Developers

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The publishing world is going mad. Digital technology is disrupting everything that they used to hold dear. Newspaper publishers are seeing their printed paper circulations dropping, along with the advertising revenues that went with them. At the same time, having given away their online versions for free and keeping them subsidised by the online advertising, the online revenues are not keeping pace with the decline of the offline versions. This is not news and it is well documented in the well written article about the demise of the newspaper as we know it by Clay Shirky.
There is a lot of talk in the publishing world about what the industry does not want to be. It does not want to be like the music industry which is trying to keep up with its customers who want to download music. The publishing industry does not want to lose control of its content. It does not want to see authors going direct to consumers and negating the need for their editorial, production and marketing skills. Nor does it want to be in the situation of the newspaper publishers.
The publishing industry is in a position where devices are starting to become good enough for people to buy eBooks in significant numbers now and publishers are becoming increasingly anxious to adapt to the changing scene amongst their consumers. Their concerns over which format to use and which device will be the ‘killer device’ are growing. Unlike the music industry, publishers have never needed to think about which device to publish their books for. The device was the paper and print. If you publish regluar novels which just has text and no illustrations there is one format for you. If you publish cookbooks, for example, then you need a format which can handle the more complex text and images.
Amazon looks like it will introduce its Kindle 2 device into the UK soon for which publishers will have to provide their eBooks in various formats for Amazon to add in its own digital rights management. Waterstones favours the Sony Reader device and they require eBooks delivered in a format which only really suits novels which contain plain text. There are numerous eBook reading devices on the market and several different formats into which a book can be turned into an eBook.
Publishers are now having to adapt their skills in print to digital skills to ensure that they are prepared for when their sales of digital books move from being a noticeable item on their top line to a significant part of their bottom line. And, instead of thinking about what they don’t want to be, they should start to think about what they want to be. And there is a model which they should consider.
Computer games developers and publishers have always needed a device to be purchased on which their games can be played. In the early days, it was a computer. Then specialised devices came along and the manufacturers of the devices started to battle it out for domination and Sony was the early winner with the Playstation. Microsoft brought out the Xbox and Nintendo discovered a new market with the Wii.
But the games publishers and developers learnt fairly early on that the platform did not affect their development and publishing of games. The games developers (the equivalent of authors) created ever more immersive and graphically stunning games to make the most of the power of the games consoles which could be played on either an Xbox or a Playstation. They just developed ‘compiler’ programmes and ‘architectures’ through which their games adapted to the platform for which they had been purchased. Games publishers want to be able to distribute their games onto as many platforms as they can.
The good thing about books unlike a newspaper is that they are likely to be read again. Not read as many times, perhaps, as often as a track is played on a MP3 player, but an eBook has a longer life than a newspaper article, nevertheless. A game is likely to be played several times before it swapped or exchanged. Of course, most games come on a disc. But, increasingly, games are being played online and soon they will be downloaded to consoles when broadband speeds increase. So, in that sense, publishers will be ahead of games developers.
A game can be rented from Blockbuster for a few nights, or purchased from the store or online. eBooks will need to be adaptable enough to allow different forms of ownership and payment such as borrowing from a library, renting from an online store, as well a perpetual licence when bought outright.
Book publishers should think like this too. They just need to carry on finding good authors, and marketing the books well and let the device manufacturers fight it out amongst themselves on which device will be the most popular. In the meantime, they need to grow their digital capability to be able to deliver eBooks in several different formats and study how companies like EA Games work to get some ideas.




